Day 15 Update
Today was a pretty minimally productive day due to having terrible sleep and also getting stumped by a SUPER simple issue with my pause detection methods. Hopefully have most of that worked out so there shouldn't be any weird inconsistencies in my pause mechanics beyond one last issue with the game unpausing for brief moments in between menus, but I'll be keeping an eye out for any other issues.
Either way, minimally productive changelog up ahead, but should be making some decent progress this week ironing out the last remaining save issues! For now, here's them notes, and in case you /didn't/ know already, I stream a vast majority of this game's development over at twitch.tv/setolyx! So feel free to come on by
Changelog:
- rewrote filename extraction method
- reduced its use in drawing of save file menu
- fixed ridiculous issue with UI that somehow wasn't causing WAY more problems with pause-detection
- rewrote logic for determining if an open window will pause the game
Known Issues:
- game now very briefly unpauses during menus 🤦♂️
- still haven't fixed save file name issues in web build, might just have to deal with it for now
Files
Death For Growth
A game where death is just the beginning, and success depends upon it.
Status | In development |
Author | Setolyx |
Genre | Action, Puzzle |
Tags | Action RPG, gauntlet, Singleplayer, Third Person, Unity |
More posts
- Day 41~110... 😅Aug 20, 2023
- Day 30 ~ 40 (oh how the time flies)May 07, 2023
- Day 26~29 UpdateApr 20, 2023
- Day 24~25 UpdateApr 17, 2023
- Day 23 UpdateApr 12, 2023
- Day 22 UpdateApr 11, 2023
- Day 21 UpdateApr 10, 2023
- Day 18~20 UpdateApr 09, 2023
- Day 17 UpdateApr 04, 2023
- Day 16 UpdateApr 03, 2023
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