Death For Growth
CHROME HAS ISSUES!! - For some reason Chrome may entirely lag out during the initial load screen and operate horribly. If the game does not run properly (or at all) please try using a diff. browser such as Firefox, Opera, Etc. And either way thank you for your interest in Death For Growth!
A game originally made in 10 days, (technically less since i missed a couple days!!), which I have continued to work on for over 300 days, 5 days a week with some mild exceptions! There are still a lot of issues, but I feel it's coming along very well.
The overall theme of the game is you are a being with the ability to accumulate energy, and repurpose it into strength when you die! A part of that energy reconstructs your body, and the rest is used to make it stronger!
If you would like to support the development of my game or my game-dev stream, consider becoming a Patron!
Controls:
- Movement - W A S D
- Attack - Left Mouse
- Block - Right Mouse
- Parry - Left Mouse While Blocking
- Open/Close Inventory - Tab
- Use/Equip Items - Right Click
- Interact - F
- Dodge Roll - Spacebar
- Dash - Double-Tap a direction or press C while holding a direction (configures in settings menu)
- Rotate Camera - Move the mouse
- Zoom Camera / Scroll Interact List - Mouse Wheel
- Pause - Escape
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Setolyx |
Genre | Action, Puzzle |
Made with | Unity, Blender |
Tags | Action RPG, gauntlet, Singleplayer, Third Person, Unity |
Links | Twitch, Twitter/X |
Development log
- Day 41~110... 😅Aug 20, 2023
- Day 30 ~ 40 (oh how the time flies)May 07, 2023
- Day 26~29 UpdateApr 20, 2023
- Day 24~25 UpdateApr 17, 2023
- Day 23 UpdateApr 12, 2023
- Day 22 UpdateApr 11, 2023
- Day 21 UpdateApr 10, 2023
- Day 18~20 UpdateApr 09, 2023
Comments
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This is cool! I found myself compelled to level up enough to take on 'Boss Name' . (I didn't get there yet, he's tough). The AI dodging and blocking is well timed! Beats some AAA AI that I've seen. Even AI that I should be able to kill easily were challenging just because they dodged and blocked so well.
I did notice a few bugs (I'm sure you're already aware since this is just a demo)
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Sometimes if I hover over something that is interactable while sprinting, The message will stay on screen until I stop sprinting.
The hit detection needs some fine tuning.
I'm not sure what is causing it, but sometimes health bars don't appear over the enemies I'm attacking.
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I also want to know what that 'shrine' is at the top of the mountain! It looks like I should be able to select it, but it doesn't do anything, yet. Will there be magic involved in the game at some point?
I love the idea that some of your exp is used to reconstruct your body when you die.
Thank you so much for taking the time to play and providing some super helpful feedback! I'll take a look into the interactable menu not disappearing and the health bars, and hit detection is absolutely something I'll be working on, it's been tricky getting it to work how I'd like.. xD
I'm glad you like the AI as well because chances are I'll be taking a second look at it and improving it more, so if it's already enjoyable to fight I'm even more confident I'll be making some surprisingly smart/challenging enemies to fight 😉
The shrine will actually be a gateway to the next world once I've gotten that far, and overall there will definitely be and already is some magic. Nothing too fancy (unless feature creep kicks in) but probably just a bit of expansion on the already existing weapon-tied spells. Might make some magical consumables, but yeah we'll see!
Again, thank you so much for playing and for taking the time to share your thoughts and reporting them bugs!! 🕷️ Very huge and tremendously poggers of you!! ❤️
nyc game I really enjoy it
Thank you very much! I know it's definitely limited overall but I'm glad you enjoyed it!!
Thank you for taking the time to play my game, and I'm so glad you had even a moment of fun! 🤩👍