Day 17 Update


Today was one of those days where I came at the day with energy, fixed a couple small things, and then got absolutely stumped until my stream was over. Once the stream was done I spent another few hours working on it and finally completely rewrote item pickup data and seem to have fixed all the issues that were there, as well as potentially organized my save data in a more efficient manner (less bloat data is being saved)

So yeah! Hopefully this is one of the very last issues that need my attention regarding saving, but I'll still be doing a bit more testing before wiring up an auto-save system and beginning tests with persistent player progress since I still need to design the overall system that will allow for the player to earn things and keep them between runs.

I'm still going to be working on a solution for save data in the browser build, because it seems to not be working, but in the end this may be yet another reason to pivot over to a downloadable form of the game (the end goal anyways). We'll see though, might change my patch schedule a bit if it's downloadable as I don't want people to be having to re-download every day, but I'd still rather always have the most recent version of the game available for folks to test if they so choose.

Changelog:

  • fixed an issue with player being able to dodge in midair
  • fixed strange issue in item loading for equipment favorites (null ref) 
  • fixed issue with load screen un-necessarily pausing time on logo & main menu scenes 
  • reworked item save data to be more efficient by adding type indication 
  • also modified workflows of methods for getting and setting item data 
  • entirely reworked world-space item pickup save data 
  • rewrote both save and load functions for the item pickup manager

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