Day 23 Update


Today was one of those interesting days where a bunch of conversating and not as much productive activity took place, had a good time though! Still managed to knock out some relatively important tasks, like hopefully fixing up NPC movement, fixing some inconsistencies in camera movement when paused (or lack thereof), and doing more experiments with making NPC behavior more consistent. I'll be doing a bit more work on combat and potentially NPC behavior before getting ready to move on to visuals and a big round of UI work.

Either way, I'm all talked out for the day, here's the patch notes and thank you so much for takin' the time to read this~

Changelog:

  • fixed parrying sometimes queue-ing up a second parry and consuming extra mana
  • fixed camera not fully resolving its position due to game being paused 
  • hopefully resolved a scenario where NPC's can dodge while staggered from a successful parry 
  • hopefully stopped npc's from dodging and healing when parried 
  • increased damage when the target is staggered from a successful parry (damage += Mathf.FloorToInt(damage * 1.4f)) 
  • swapped enemy NPC's over to the Imp models
  • hopefully fixed most of the "ice-skating" style movement that the NPC's had

Files

Build.zip Play in browser
Apr 12, 2023

Leave a comment

Log in with itch.io to leave a comment.