Day 18~20 Update
Well! I forgot to update for a couple days, and some notes from day 18 got lost... Either way, no biggie, because ultimately all notes were on bugs fixed, and what's the point writing out a bug if it's already fixed... right? Hopefully the issues I solved are actually solved, and I can keep moving forward with almost being done in terms of the tutorial zone bugfixing. I'm looking forward to moving into art & building a steam page (as that's been pretty solidified as the way forward.
Either way I'll be keeping this project updated as long as possible, though steam does make that a little more complicated, I'll still do my best to make sure there is at least /a/ version of the game available here. With that here are the changelogs, and I'll be hopefully remembering to write & update tomorrow, as I've totally lost track of time the past few post-dev sessions!
Changelog:
- Fixed doors not properly marking themselves as closed/open
- added saving functionality for enabling/disabling of components
- fixed issue with sky lighting changing and not being saved
- fixed player being able to move while ragdolled
- made sky beams re-activate their collision event triggers
- also fixed sky beams never turning off
- fixed save state for billy staying out of cave colliders
- reworked enabling/disabling of staying out of cave colliders
- converted combat system into immediately dealing damage instead of post-calculation
- made sure spell system also abides by the new way of dealing damage
- configured durability displays to not draw their bars when using fists (no durability to display)
- modified NPC behavior to more properly respect parry-animations (in other words, won't move, won't attack, etc.)
Files
Death For Growth
A game where death is just the beginning, and success depends upon it.
Status | In development |
Author | Setolyx |
Genre | Action, Puzzle |
Tags | Action RPG, gauntlet, Singleplayer, Third Person, Unity |
More posts
- Day 41~110... 😅Aug 20, 2023
- Day 30 ~ 40 (oh how the time flies)May 07, 2023
- Day 26~29 UpdateApr 20, 2023
- Day 24~25 UpdateApr 17, 2023
- Day 23 UpdateApr 12, 2023
- Day 22 UpdateApr 11, 2023
- Day 21 UpdateApr 10, 2023
- Day 17 UpdateApr 04, 2023
- Day 16 UpdateApr 03, 2023
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