Day 22 Update
Death For Growth » Devlog
Today was a good one! More little bits of tuning and fixing, slowly making sure NPC behavior is more reliable, and in general making sure little things in the input system are working properly. Lots of little things continue to slip by but I'm slowly figuring out most of the things that need attention.
Either way not feeling tremendously wordy today so I'll just keep it brief! Here's them patchy patch notes!
Changelog:
- made NPC's properly cycle through their target lists
- consolidated all calls to change an NPC's target to properly use the SwapTarget() method
- fixed allied equip display not closing when pressing tab to close inventory
- fixed issue with summoned NPC's not targeting NPC's attacking the player
- fixed issue with game temporarily unpausing between menus
- fixed instance of item duplication in save system
- fixed issue with target hit-count calculations in NPC's
- optimized handling of data for hit counters
- fixed potential issue with getting stuck perma-parrying and being fully locked out of combat
- fixed small issue with parrying being repeatable before a parry completes
Files
Build.zip Play in browser
Apr 11, 2023
Death For Growth
A game where death is just the beginning, and success depends upon it.
Status | In development |
Author | Setolyx |
Genre | Action, Puzzle |
Tags | Action RPG, gauntlet, Singleplayer, Third Person, Unity |
More posts
- Day 41~110... 😅Aug 20, 2023
- Day 30 ~ 40 (oh how the time flies)May 07, 2023
- Day 26~29 UpdateApr 20, 2023
- Day 24~25 UpdateApr 17, 2023
- Day 23 UpdateApr 12, 2023
- Day 21 UpdateApr 10, 2023
- Day 18~20 UpdateApr 09, 2023
- Day 17 UpdateApr 04, 2023
- Day 16 UpdateApr 03, 2023
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