Day 24~25 Update
So yesterday I essentially burned a day chatting with everybody and couldn't focus as-is from staying up too late working on my new chatbot.. Didn't really get anything done at all except for making the realization that I needed to rework my camera movement (it's been stuttering and generally not as smooth as I'd like)
So during my evening I fully rewrote the way the camera /moves/ toward the player, and today I reworked the way it detects obstacles between the player and the camera. I basically had to invert the way I was thinking about accomplishing the camera movement, and as soon as I did so everything clicked into place and I got it up and running! So yeah, better camera movement is now in place, with just a few smaller issues to iron out!
Either way, not much in the changelog today, but hopefully this leads to way less issues with the camera.
Changelog:
- completely reworked the camera movement system & obstruction detection
- made sprinting capable of being toggled
- added toggle-sprinting setting & UI (still need to make sure it saves)
Files
Death For Growth
A game where death is just the beginning, and success depends upon it.
Status | In development |
Author | Setolyx |
Genre | Action, Puzzle |
Tags | Action RPG, gauntlet, Singleplayer, Third Person, Unity |
More posts
- Day 41~110... 😅Aug 20, 2023
- Day 30 ~ 40 (oh how the time flies)May 07, 2023
- Day 26~29 UpdateApr 20, 2023
- Day 23 UpdateApr 12, 2023
- Day 22 UpdateApr 11, 2023
- Day 21 UpdateApr 10, 2023
- Day 18~20 UpdateApr 09, 2023
- Day 17 UpdateApr 04, 2023
- Day 16 UpdateApr 03, 2023
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