Day 13 Update


Today was a day of tinkering with the saving system over and over, working out little issues. Managed to renovate the loading system a bit so hopefully it will work better and help prevent timing issues. Just continuing the grind on making sure the saving system works with all the new stuff I've added since initially designing it. I'll be testing and reviewing it a LOT as time goes on, since every time I add a new data point I will have to go and make sure it is properly saved. So I'll be pretty focused on saving even when I'm not currently working on it, since it's so integral to all my systems.

So yeah! Got one more day this "seto week" to get some dev done, and that's what I'll be doing tomorrow! Then I'm off for a couple days, after which I'll be back on the grind! 💪

Changelog:

  • fixed issue with pickups not saving correct item data
  • hopefully fixed player position saving issues 
  • hopefully fixed camera position saving issues (still need to fix rotation) 
  • renovated the loading system to use coroutines and run more properly in order to allow for signaling to the load screen when they are complete
  • fixed issue with loading screen closing before load operations for save data were complete 
  • fixed issue with NPC load timing causing them to not be instantiated yet when pulling save data 
  • started in on fixing issues with NPC alliance/combat target saving/loading
  • marked NonPlayerController as a delayed load object which fixed some issues with loading entity data

Known Issues:

  • save locations are still messed up (and generally saving should not be used in current builds, will cause crashes)
  • notification panel is still acting weird post-load or potentially in general.

Files

Build.zip Play in browser
Mar 28, 2023

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