Day 12
Today was another one of those days where I was just having a good time chatting with everybody and took my time tinkering with saving/loading. Managed to knock out a couple small issues with specific object types and overall am getting pretty close to having all the saving working properly. I'll be keeping manually-triggered saving through the menu available for a while, but eventually I will be removing this as a front-end feature and it will become auto-save and quitting-saves only.
But yeah! Kinda tired so I'll keep it brief, hoping to pick up my pace again tomorrow, or worst case just work on some stuff off stream again to keep the progress moving forward!
Just wanted to toss a very personal thank-you to everyone reading these dev logs, be this the first time you've read one, read every other, or every single one. It means a lot to me to see views on these devlogs and I genuinely hope that y'all enjoy reading the thoughts of this deranged lunatic game-dev. With that, here's the short changelog!
Changelog:
- fixed edge case of entity tracker not deleting objects that are saved as deleted
- fixed pickup manager not properly deleting items that have been picked up
- fixed pickup manager not instantiating items that have been dropped
- fixed janky re-instantiation of saved NPC's by tracking their positions and setting them immediately
- modified pathfinding code to hopefully spend less time failing
Known Issues:
- save/load menus display crazy filenames, still need to fix this
- sometimes the inventory UI opening doesn't properly pause the game
- saving and loading is still inconsistent, sometimes player position seems to not save or load properly
Files
Death For Growth
A game where death is just the beginning, and success depends upon it.
Status | In development |
Author | Setolyx |
Genre | Action, Puzzle |
Tags | Action RPG, gauntlet, Singleplayer, Third Person, Unity |
More posts
- Day 41~110... 😅Aug 20, 2023
- Day 30 ~ 40 (oh how the time flies)May 07, 2023
- Day 26~29 UpdateApr 20, 2023
- Day 24~25 UpdateApr 17, 2023
- Day 23 UpdateApr 12, 2023
- Day 22 UpdateApr 11, 2023
- Day 21 UpdateApr 10, 2023
- Day 18~20 UpdateApr 09, 2023
- Day 17 UpdateApr 04, 2023
- Day 16 UpdateApr 03, 2023
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