Day 7 Update


So I sort of spent all this time and work making sure I swapped over to the new input system, but I completely forgot that I added full compatibility with controllers! I still need to work out some of the remaining issues with the cursor system I've built to navigate buttons & menus, but for player interaction within the world it does work quite well. 

My UI properly updates depending on modes (and yes you can swap mid-session no problem), so you can always have accurate control descriptions. There may be issues with non-playstation controllers as I've only experimented with an older playstation controller, but I will be expanding my tests as time goes on to make sure all controller types (beyond the extreme ones like joysticks and VR controllers) are supported. I can't guarantee everything will be supported, but I would like to be sure the standard controllers out there can be used, and expand upon that as requested/required by players.

In further thought about accessibility, a question was brought up today during my stream about color-blindness settings. And I'd just like to repeat what I said, I'll definitely be including settings for color-blindness over time. I can't promise this right away, but by the 1.0 version of the game I'll have done a good bit of research and done my best to accommodate for folks who may not see the same colors I do. 👍

So yeah, without blathering further, here are the patch notes

Changelog:

  • fully implemented item comparison display with color-coded text for determining better/worse stats when hovering an item of a type you already have equipped
  • fixed issue with description panels sometimes being hidden by the edges of the inventory UI
  • added new canvas layer for highlightable cursor (controller mode feature)
  • fixed issue with highlightable cursor not displaying properly on dialogue buttons
  • fixed some issues with highlightable cursor not hiding itself properly
  • fixed other issues regarding the cursor throwing errors

Known problems:

  • controller cursor does not work on main menu
  • controller cursor still is left hanging sometimes on screen when all UI is closed
  • pressing the save button on the main menu with a controller results in the player being snapped straight to the game, as if it presses "save" and "play" at the same time

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