Day 6 Update
Death For Growth » Devlog
Pretty chill day today of focusing on the things I needed to get done, and deciding on some extra quality of life stuff based on input received from folks watching the stream! Continuing to make steady progress in fixing edge cases and bugs as well, the game overall slowly marches toward being well-thought-out and structured. Only time and more eyes on it will really tell the tale of whether I'm doing anything right!!
Either way, the dev grind goes on, starting again tomorrow, and here's that change-log like always!
Changelog:
- made sure billy uses the right dialogue if the player has visited the village /before/ dying to the boss.
- verified there are no issues with billy dying at any point during the tutorial
- made equipped item descriptions also show the item name
- added label for speaker names in dialogue system
- added harvestable interactable type
- swapped flowers in cave over to new harvestable interactable
- fixed issue with interactable detection falsely ignoring viable items (bad obstruction detection)
- also fixed issue with obstruction raycasts miscalculating directions
- started work on equipment comparison display
Files
Build.zip Play in browser
Mar 20, 2023
Death For Growth
A game where death is just the beginning, and success depends upon it.
Status | In development |
Author | Setolyx |
Genre | Action, Puzzle |
Tags | Action RPG, gauntlet, Singleplayer, Third Person, Unity |
More posts
- Day 41~110... 😅Aug 20, 2023
- Day 30 ~ 40 (oh how the time flies)May 07, 2023
- Day 26~29 UpdateApr 20, 2023
- Day 24~25 UpdateApr 17, 2023
- Day 23 UpdateApr 12, 2023
- Day 22 UpdateApr 11, 2023
- Day 21 UpdateApr 10, 2023
- Day 18~20 UpdateApr 09, 2023
- Day 17 UpdateApr 04, 2023
- Day 16 UpdateApr 03, 2023
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