Day 5 Update
Today was one of those days where I definitely felt like I was getting stuff done. Can't really verify that was the case but either way that's how it felt. Knocked out a few important issues noted by folks following the game, and a few issues I noted with the overall tutorial loop. Hopefully there are less edge cases of potential soft-locks, etc. Still working on the overall structure of things so when I move forward with the game I can either emulate the form of what I've done, or refactor for a more standard solution that I can apply across all chapters of the game.
There are still core mechanics of the game left out, such as actual unlocking of & traveling to next chapters of the game, as well as permanent unlocks that should be applied when defeating a boss for the first time. Each patch is sort of a warbly "ready but not" version of the game, and I'm thankful to those who try it out! Just know things are in a constant state of flux and with and input all things will be ironed out. ♥ Thanks for your time, and here are the patch notes..
Changelog:
- modified equipment slots to always display what slot they are (even when items are equipped)
- moved unequip button to top right of equip slot and made it little 'x' button fixed issue with billy trying to talk to player after abandoning them
- fixed issue with triggers being disabled un-necessarily due to abandonment
- modified triggers outside village to swap Billy's dialogue to follower dialogue when appropriate
- added detection of player leaving cave after billy says he will wait outside, now he will follow the player if they leave the cave (much like the behavior outside village)
- added alternate dialogue in the case that the player visits the village before dying the first time
- removed key item icons from doors in village (to stop misleading players into thinking they can open)
- fixed issue with notification system not properly pushing next notification after clicking the dismiss button
As a lil' gentle reminder, if you ever want to see how a total self-educated amateur with attention issues and an iron will to make games does game dev, check out my stream over at twitch.tv/setolyx!
Files
Death For Growth
A game where death is just the beginning, and success depends upon it.
Status | In development |
Author | Setolyx |
Genre | Action, Puzzle |
Tags | Action RPG, gauntlet, Singleplayer, Third Person, Unity |
More posts
- Day 41~110... 😅Aug 20, 2023
- Day 30 ~ 40 (oh how the time flies)May 07, 2023
- Day 26~29 UpdateApr 20, 2023
- Day 24~25 UpdateApr 17, 2023
- Day 23 UpdateApr 12, 2023
- Day 22 UpdateApr 11, 2023
- Day 21 UpdateApr 10, 2023
- Day 18~20 UpdateApr 09, 2023
- Day 17 UpdateApr 04, 2023
- Day 16 UpdateApr 03, 2023
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