Day 2 Mini-Update
Death For Growth » Devlog
Super small update today as I did a short stream! However, a small update isn't necessarily an un-important one. I managed to tune up the camera a decent bit, fixing up a lot of edge cases where the camera would either jitter out like crazy, or get stuck on walls, clip through terrain, or just generally be janky. I still have more work to do on it (as I'm not using Cinemachine it's an entirely self-written camera) but I feel it's good progress either way!
Couple more days left to this week, gonna try and get some notes together for stuff that I can work on tomorrow so I can have a bit more of an organized stream, and yeah, as per usual, here are the patch notes!
Changelog:
- added layer of obstruction detection to camera
^also applied this on a per-frame basis eliminating a lot of wall clipping and weird getting-stuck scenarios - modified layer mask of camera's obstruction detection to reduce false positives.
- swapped over item slot interaction to new input system
- added a sign in the starting room to show the player how to open inventory & use/equip items (sorry)
- fixed issue with tutorial signs not being able to properly show UI-based hotkeys
Files
Build.zip Play in browser
Mar 14, 2023
Death For Growth
A game where death is just the beginning, and success depends upon it.
Status | In development |
Author | Setolyx |
Genre | Action, Puzzle |
Tags | Action RPG, gauntlet, Singleplayer, Third Person, Unity |
More posts
- Day 41~110... 😅Aug 20, 2023
- Day 30 ~ 40 (oh how the time flies)May 07, 2023
- Day 26~29 UpdateApr 20, 2023
- Day 24~25 UpdateApr 17, 2023
- Day 23 UpdateApr 12, 2023
- Day 22 UpdateApr 11, 2023
- Day 21 UpdateApr 10, 2023
- Day 18~20 UpdateApr 09, 2023
- Day 17 UpdateApr 04, 2023
- Day 16 UpdateApr 03, 2023
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